Can Overtime Work Really Improve The Productivity

Increase in working hours reduces productivity
German scientist. Ernst Abbe’s research found that reducing the number of working hours per day from 9 to 8 hours will increase productivity. Follow-up related studies all came to the same conclusion: productivity and working hours are not linearly positively correlated. We can work productively 40 hours a week, but if it exceeds 40 hours, people will be prone to making mistakes due to fatigue.

The failure rate of mergers and acquisitions is between 40% and 80%, but when the company fails to complete important transactions, no one calms down and thinks that the culprit may be a tired brain. The American Chemical Safety Board (Chemical Safety Board) made the following explanation: “People often think rigidly when they are tired, it is difficult to cope with changes or abnormal situations, and it takes a long time to make correct inferences.” When we are extremely tired, we only I want to get through today as soon as I can, because there was no strength to solve any problems.

In this state, how likely is it to identify the error and come up with a solution? almost impossible. But when the scourge caused by fatigue is not so obvious, the company may regard employees staying up late to work as a feat, and continuous long-term work is interpreted as being dedicated to work.

Finnish scholar Marianna. Marianna Virtanen examines the long-term effects of long-term work on the basis of a 40-year survey of civil servants: working more than 11 hours a day leads to at least double the risk of depression; working more than 55 hours a week People begin to decline in their cognitive abilities in middle age, and they perform poorly on tests such as vocabulary, reasoning, information processing, problem solving, creativity, and reaction time. This mild cognitive impairment may also lead to earlier dementia and early death.

At work, set up a personal “quiet time”
Harvard University Professor Leslie. Leslie Perlow did a study in which she asked engineers from a software company to record how she arranged her work for the day. Proul has found that everyone is full of ambitions at the beginning of the day. After that, interference and meetings continue to appear, and they can only work well in the afternoon.

But not all the time that is disturbed is without gain. For example, a colleague interrupts the engineer’s work and asks for help; the engineer gets important information at the meeting and plays games during the break. The ideal type of work should not remove all “miscellaneous things”, because it helps to build beneficial social capital and intellectual capital, and the problem to be solved is the interference type.

Based on the engineer’s log, Prolo distinguishes two types of work, which are marked as “substantial engineering work” and “other affairs”. Our daily work can be divided into substantive work that requires concentration and quietness, as well as meetings and assistance. Social interactions such as others, joking and small talk. To be productive, substantive work and social interaction are indispensable.

Next, he designed an ingenious experiment, suggesting that the company stipulate that there are 3 days a week from morning to noon as “quiet work” time, so that engineers can work independently and not be disturbed. Only other times can be done. Other affairs.

People are eager to have time to focus on the most important work and also want to learn how to use time wisely. People who know how to eliminate time barriers and become more focused will be able to complete their work faster and under less pressure.

Regardless of the type of organization or the size of the team, it is the job of all leaders to create an environment where “the easiest way to do the best job”. However, even if your organization cannot implement changes like quiet working hours, you can still think about how to organize your own time. When I was a TV program producer, I agreed with myself that I would leave the office every Thursday from 11 am to 12:30 noon and go to a place where I will never be disturbed. This is my thinking time, and it is usually the most productive time of the week.

Quit the sleepless overtime addiction
Having said that, in reality, there will still be important deadlines or other situations that make people enter a crunchmode. This term originates from the software industry and is used to describe the state in which the product must be launched before the deadline. Everyone working overtime together often produces a strong fellowship, just like everyone is fighting together in a trench.

There are benefits to rushing to work, provided that you can’t stay in this state forever. In 2004, the software team of the computer game production company giant Electronic Arts originally worked 6 days a week and 8 hours a day, but it quickly became 7 days a week and 12 hours a day. normal.

“After working continuously for a certain number of hours, the eyes began to lose focus. After only one day off for several weeks, fatigue accumulates rapidly, and personal physical, emotional and mental health deteriorates. In the intense rush to work, the program error rate surges and the team makes mistakes. The number of times is almost equal to the number of cleared errors.”

In the end, employees collectively sued the company. Until the settlement of the lawsuit in 2006, Electronic Arts shortened the working hours, while other companies made further improvements. For example, the leading company in the field of data analysis, Saishi Computer Software, allows employees to work only 35 hours a week. The rationale behind it is simple. Work requires a clear mind and a high degree of concentration, and working 35 to 40 hours a week is the limit of a person. In a highly competitive industry, limiting the number of working hours not only did not hinder the company’s success, but instead kept the company on the throne.

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